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AI Insights · Timothy · April 2024

Top 5 Play Pass Games on iOS in the UK for Q1 2024

Explore the performance of the top 5 Play Pass games on iOS in the UK for Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Play Pass Games on iOS in the UK for Q1 2024

In Q1 2024, the top 5 Play Pass games on iOS in the United Kingdom showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game.

LEGO® DUPLO® WORLD from StoryToys Limited saw its weekly revenue fluctuate, peaking at around $7.4K in the week of March 18. Weekly downloads showed a decline mid-quarter, reaching a low of approximately 1.4K in the week of February 26 before recovering slightly to 1.9K by the end of March. The game's weekly active users varied, starting the quarter at 4.1K and peaking at 4.4K in late January, before stabilizing around 4.1K by the end of March.

Disney Coloring World, also from StoryToys Limited, experienced steady weekly revenue, with a high of about $7.2K in mid-February. Weekly downloads peaked at 3.1K in the final week of March, showing a general upward trend from the beginning of the quarter. Weekly active users saw a notable increase, starting at 4.3K and reaching nearly 4.7K by the end of March.

Pixel Art - Color by Number from Easybrain Ltd had a consistent performance with weekly revenue hovering around the $2K mark, peaking at $2.2K in late February. Weekly downloads were stable, with a notable peak at 4.3K in the first week of January. The game maintained a strong user base, with weekly active users starting at 60.5K and ending the quarter at 65.9K.

Hungry Shark Evolution by Ubisoft showed a steady weekly revenue, peaking at $2.3K in the last week of March. Weekly downloads saw a peak of 5.2K in the first week of January but tapered off to around 3.2K by early March. The game's weekly active users started at 19.8K and declined to 15.9K by the end of March.

Flow Free from Big Duck Games LLC demonstrated a strong start with weekly revenue around $1.5K, peaking at $1.8K in late January. Weekly downloads had a significant spike to 10.4K in the week of January 29. The game maintained a high number of weekly active users, starting at 359.9K and peaking at 459.1K in mid-February before settling at 410.8K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024